Persona 5 Strikes

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Arturo
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Joined: Thu Feb 04, 2021 9:06 am

Persona 5 Strikes

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Persona 5 Strikers which is also known as Persona 5 Scramble: The Phantom Strikers is an action-based sequel of Persona 5. It is developed by Atlus, Koei Teacmo, and Omega Force and is published by Atlus and Sega. It was first released on the platform of PlayStation 4 and Nintendo Switch in 2020. Due to the game containing major spoilers for Persona 5, it is advised that Persona 5 is played first before playing Persona 5 Strikes. When Persona 5 Strikes was developed by Omega Force, we may think that this may be a musou-style action game that is similar to One Piece: Pirate Warriors. However, it is an action-JRPG game with a real-time combat system.

The background story happens months after the events of Persona 5. Lavenza warns the protagonist of a “potential calamity” that may consume the world whose heart he strove so greatly to change. The protagonist, Morgana, and Ryuji travel to Japan everywhere in order to solve the problem.

In the combat system, it merges the system of Omega Force’s musou-style for basic attack and Persona for skills attack. Attacking enemies’ weakness by element attack is the most effective way to deal a ton of damage towards enemies which is the same as Persona 5. Even players are able to perform basic attacks, the basic attack does not deal much damage. However, players are able to deal with element attacks during the basic attacks because of Omega Force’s musou-style. If players are able to perform enough amounts of element attacks towards the enemy, the enemy will be knocked down. At that moment, players are able to perform team attacks in order to deal a large amount of damage. Merging two combat systems into one seems to make the combat style more diversified but actually, it does not fit. In Omega Force’s musou-style, it focuses on easy combo and refreshing combat. Persona 5, focuses on element attack. In order to merge two systems, it makes the damage of basic attacks extremely low. While having a battle with the boss, it feels like the boss is immortal. Only element attacks are able to deal damage towards the boss. Even though there are many attack combos for players to perform, only (Light-Light-Light-Heavy) is the useful attack combo as it uses less time to do the whole combo and it is able to perform element attack. Other attack combos are useless and not practical which means the Omega Force’s musou-style is useless.

Element attacks are too crucial in this game. If the player’s character team does not have elements that fit the enemy’s weakness, the player may need to spend a lot of time to kill it. Sometimes, even if the player uses up all the SP, the enemy still has 50% of HP. The level design is also not attractive enough as every level is similar. For instance, the player goes to three places in order to collect three objects which are used to unlock the boss’s room. Furthermore, the buildings and cutscenes are exactly the same. The only difference is the materials and texture. That makes the maps not unique.

To conclude, Persona 5 Strikers’ music is still amazing but the core mechanism is a little bit weird as both combat systems cannot merge together smoothly. Also, it lacks Persona’s signature social and calendar systems which may make players a bit let down.

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